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Artatak
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6.65

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- New agility hero (Murloc Nightcrawler)


Range: 128
Movement Speed: 305
Hero Type: Agility

Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + 1.6

Dark Pact:
===========
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearby enemies.

Damage: 75/150/225/300
AoE: 325
Manacost: 55/50/45/40
Cooldown: 10

Deals half the damage to you immediately as part of the cost.


Pounce:
========
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.

Pounce Range: 400/500/600/700
Pounce Damage: 50/75/100/125
Leash Range: 275
Leash Duration: 3.5

Cooldown: 16
Manacost: 75

Note: Moves forward in the direction it is looking, this is not a target position cast.


Essence Shift:
===============
Passive.

Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points of Agility. 

Duration: 15/30/45/60


Shadow Dance:
==============
Has an active and a passive portion.

Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds. 

Passively increases Nightcrawler's movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.

Movement Speed: 30/35/40%
Health Regeneration: 2/3/4%

Active duration: 5.5 seconds
Cooldown: 25
Manacost: 120


- New intelligence hero (Ancient Apparition)


Range: 600
Movement Speed: 295
Hero Type: Intelligence 

Agility: 20 + 2.2
Strength: 18 + 1.4
Intelligence: 25 + 2.6

Custom hero model by PrMosquito


Cold Feet:
==========
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still. 

Damage per second: 37.5/50/62.5/75
Stun duration if triggered: 1.25/2/2.75/3.5

Cooldown: 15/13/11/9
Manacost: 90

Single Target Spell

Note: Target takes damage per second until he is stunned or moves out of range.


Ice Vortex:
===========
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced. 

Movement Reduction: 18/22/26/30
Magic Resistance: -10/15/20/25
AOE: 275

Duration: 12
Cooldown: 6
Manacost: 80/90/100/110

Chilling Touch:
================
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%. 

Maximum number of attacks: 2/3/4/5
Bonus Damage: 40/50/60/70
Attack Speed Reduction: -15%

Cooldown: 50/46/42/38
Manacost: 140

Note: Damage only triggers on enemy heroes, not creeps.

Ice Blast:
==========
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.

Impact Damage: 250/350/450
Shatter Threshold: 10/11/12%

Cooldown: 44/32/20
Manacost: 100/125/150

Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.


 Alchemist
- Reworked Unstable Concoction



Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.

Charge Duration: up to 5 seconds
Buffer Duration: 1.5
Damage: Up to 150/200/250/300 (Physical damage type)
Stun: Up to 1/2/3/4 seconds
Cooldown: 16
Manacost: 90

The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

Note: This is hero only target spell. You cannot release it if there isn't a visible target nearby (if you don't release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that. 

Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.

Not Channeling



 Anti-Mage
- Mana Void cooldown reduced from 120/100/80 to 70
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

 Bone Fletcher
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

 Bounty Hunter
- Reworked Jinada 


Old Jinada:
==========
Passive. 

Crit: 1.25/1.5/1.75/2.0x 
Crit Chance: 15%

Evasion: 5/10/15/20%


New Jinada:
===========
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

Critical Strike: 1.4/1.6/1.8/2.0x
Maim: 25% MS/AS for 3 seconds

Cooldown: 22/17/12/7


 Blood Seeker
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.

 Broodmother
- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

 Chaos Knight
- Cast Point Improved 
- Reworked his Blink Strike (7225)


Reality Rift:
=============
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.

Cast Range: 550/600/650/700
Bonus Attack Damage: 25/50/75/100 (for one attack)
Cooldown: 24/18/12/6
Manacost: 50 

Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.


 Dark Seer
- Vacuum cast range decreased from 800 to 550
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160

 Death Prophet
- Witchcraft's movement bonus has been restored (3/6/9/12%)

 Furion
- Force of Nature's Treants now have 33% spell resistance

 Lina
- Fiery Soul buff duration increased from 5 to 7 seconds

 Leshrac
- Movement speed increased from 300 to 310

 Medusa
- Stone Gaze cooldown increased to 100

 N'aix
- Movement speed increased from 300 to 315

 Night Stalker
- Void manacost decreased from 90/112/130/145 to 80/90/100/110

 Panda
- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120

 Priestess of the Moon
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack

 Pudge
- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140

 Pugna
- Cast Point improved
- Decrepify can now be cast on Nether Ward

 Queen of Pain
- Base Intelligence increased by 5

 Razor
- Agi growth decreased from 2.5 to 2.0
- Strength grown decreased from 1.9 to 1.7
- Eye of the Storm mana cost increased from 100 to 100/150/200

 Shadow Priest
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15

 Silencer
- Base damage modified a little from 39-61 to 43-57

 Sniper
- Shrapnel duration decreased from 10 to 8 seconds
- Shrapnel AoE decreased from 450 to 325

 Spectre
- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.

 Twin Head Dragon
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
- Ice Path cooldown scales from 16 to 16/15/14/13
- Macropyre spawn speed improved

 Ursa
- Overpower is no longer removed when BKB is activated 
- Overpower will not interrupt your movement when cast

 Warlock
- Upheaval cooldown increased from 20 to 65 seconds

 Visage
- Reworked hero (124153)



Range: 600
Movement Speed: 295
Hero Type: Intelligence

Agility: 11 + 1.3
Strength: 20 + 2.2
Intelligence: 21 + 2.5

Grave Chill:
=============
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.

Stolen MS & AS: 32
Duration: 3/4/5/6 (for both you and the target)
Manacost: 70/80/90/100
Cooldown 10 


Soul Assumption:
=================
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds. 

Deals 20 damage + 60 for each charge. 

Max Soul Counters: 3/4/5/6
Cooldown: 7/6/5/4
Manacost: 100/120/140/160

Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.


Gravekeeper's Cloak:
====================
Passive. 

Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.

Armor per layer: 2/3/4/5
Magic Resistance per layer: 4/8/12/16

Cloak Recovery: 14/12/10/8 seconds

Instances: 4

Note: This is only affected by player based damage.


Summon Familiars:
==================
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them. 

Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed. 

Level 1: Up to 72 attack damage, 300 HP, 1 second stun. 
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun. 
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun. 

Familiars take reduced damage from spells.

Stoneform Cooldown: 30

Summon Cooldown: 160
Summon Manacost: 150

Note: Can only have 2 Familiars up at any point. 
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy


 Windrunner
- Windrunner cooldown improved from 30/25/20/15 to 15

 Witch Doctor
- Paralyzing Casks now do 50 damage to heroes on each bounce





- Added a new recipe item (Urn of Shadows)


Requries:
- Sobi Mask (325)
- 2x Gauntlets of Strength (300)
- Recipe (250)
Total: 875

Provides:
+ 50% Mana Regeneration
+ 6 Strength
+ Active

Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc
Each usage of the item decreases the charge by 1.

Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items. 

Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.

Heal: 400 HP over 8 seconds
Cooldown: 10


 Scroll of Town Portal
- Reworked mechanics


- The casting time system for scroll teleports are now dynamic.
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.

This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc. 

- Teleport location effect no longer lies to the enemies about the landing spot

- Enemies now see the colors of the teleporting heroes

- Increases max range on where you can choose teleport near a building from 350 to 525

- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly. 


 Aghanim's Scepter
- Added support for Axe. Cooldown decreased from 75/65/55 to 20

 Boots of Speed
- Now available in the side shops

 Blademail
- Duration reduced from 5 to 3.5 seconds
- Cooldown increased from 15 to 25
- Blademail can no longer reflect blademail sourced damage 

 Force Staff
- Push distance increased from 500 to 600

 Linken's Sphere
- Properly blocks Unstable Concoction and Death Coil

 Maelstrom
- Maelstrom attack speed bonus increased from 15 to 25

 Planeswalker's Cloak
- Price increased by 100 

: Radiance
- AoE damage effect can now be toggled on and off

 Vanguard
- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)





* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)

* Rebalanced the creep stats for your creeps when you kill an enemy rax


Old Melee:
XP Bounty: 41
Gold Bounty: 21-41

New Melee:
XP Bounty: 25
Gold Bounty: 18-26

Old Range:
XP Bounty: 25
Gold Bounty: 21-41

New Range:
XP Bounty: 25
Gold Bounty: 18-26



* Added a new small neutral camp (102473)
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)
* Added the new hero death timers to observer scoreboard title
* Reworked Recipe tooltips (128284)
* A text message and minimap indictator is now displayed when an ally purchases a Courier
* Observer board now shows ultimate cooldowns (120509)
* Added a new physical model for Gem of Truesight (124547)
* New and reworked heroes are temporarily unavailable in -CM

* Added a new visual effect when you have the Haste powerup (83240)
* A special death animation is now played when Pudge suicides (17542)
* Improved spawning location code for couriers, to help against minimap icon overlap
* Decreased cooldown on Courier Morph and added a mini techies courier (123947)
* Fixed Inner Beast buff icon
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)
* Added new sound effect for Scream of Pain
* Improved quality of Panda's Thunderclap icon
* Removed the gorge in the terrain near the bottom sentinel lane 
* Added visual effect for Huskar's Scepter (20814)
* Some Nighstalker visual improvements (5227)
* Rotated the direction the Frozen Throne is facing (82193)
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)
* Fixed hero death timer overwriting player name color for leavers

* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)
* Clarified Ward tooltips
* Fixed lots of typos
* Replay Data: host playerid is 0 if the game was created using HCL automode
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
* Some minor code optimizations when heroes are picked
* Invoker: Forged Spirit units are now added to your control group when created
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

* New icon for Essence Aura
* New icon for Darkness
* New icon for Desolate
* New icon for Void (126145)
* New icon for Enchant (126145)
* New icon for Impetus (126145)
* New icon for Nature's Attendants (126145)
* New icon for Backtrack (126145)
* New icon for SA's Blink Strike (126145)
* New icon for Crystal Nova (118362)
* New icon for Death Ward (126145)
* New icon for Divided We Stand (126145)
* New icon for Dual Breath (126145)
* New icon for EMP (126145)
* New icon for Exorcism (126145)
* New icon for Geostrike (126145)
* New icon for Impale NA (126145)
* New icon for Juxtapose (108662)
* New icon for Phantom Edge (108662)
* New icon for Malefice (126145)
* New icon for Reaper's Scythe (126145)
* New icon for Timelock (126145)
* New icon for Timewalk (126145)
* New icon for Invoke Tornado (126145)
* New icon for Last Word (126145)
* New icon for Amplify Damage (126145)
* New icon for Jinada (105435)
* New icon for Track (105435)





* Fixed bug with swapping with Kunkka and getting Quelling Blade
* Fixed Kraken Shell not getting disabled when Doomed
* Fixed an area where you could TP and become stuck 
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
* Fixed a recent issue with Frost Arrows cast range
* Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
* Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
* Fixed some Ion Shell stacking bugs
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Artatak
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Message par Artatak »

Des bonus de Noël : exemple, Roshan est le papa noël et file son chapeau à qui prend l'aegis…
L'ulti Doc est juste FOU pour Noël. Un gros bonhomme de neige qui envoie des boules de neige :D
Et surtout tous les chickens ont des chapeaux de noël, ça envoie le paté.
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Ciseur
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Message par Ciseur »

Drole !
Et sinon un lien suffisait pas pour le changelog ? :P
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Artatak
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Message par Artatak »

Ciseur a écrit :Drole !
Et sinon un lien suffisait pas pour le changelog ? :P
Vieille habitude… Du temps où c'était compliqué de trouver un ancien changelog.
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Message par Ciseur »

Okay :)
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Artatak
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Message par Artatak »

6.66 ! http://www.playdota.com/changelogs/6.66
Je vous recommande chaudement de lire le changelog !


Loul le lucifer = KIRBY now !!!!!!!!!!!!!!
Le mec prend TOUS les passifs+actifs du neutral : le free skadi banshee, l'aura de dmg du loup, l'aura de ms ET le stun du centaur etc. !

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 New Devour:
===========
Creeps: Up to level 2/4/5/6
Bonus Gold: 40/60/80/100
cd: 60/55/50/45
manacost: 60

Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it

Énorme BUFF DE L'INVOKER ! Bim bam boum !

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 Invoker
- Invoke cd from 30/25/12/5 cd to 22/17/12/5
- Invoke manacost from 20/50/80/110 to 20/40/60/80
- Alacrity bonus damage increased from 20-80 to 30-90
- Alacrity duration increased from 8 to 9
- Chaos Meteor damage improved:
Main damage from 40-130 to 55-145 every 0.5 seconds 
Burn damage from 8-26 to 11-29 per second
- Cold Snap now applies an initial ministun on cast
- Forged Spirits Armor is now based on Exort and Range is now based on Quas
- Ghost Walk manacost reduced from 300 to 200
- Ghost Walk slow rescaled from 10-40% to 20-40%
- Ice Wall manacost increased from 125 to 175
- Ice Wall cooldown increased from 20 to 25
- Sun Strike damage rescaled from 75-450 to 100-475
- Tornado range increased from 700-3100 -> 800-3200
- Tornado duration increased from 0.6-2.2 -> 0.8-2.5
- Tornado damage increased from max of 375 to 400
- Quas per instance regen from 0.75 to 1
Il n'y a qu'Ice Wall de nerf. Le changement sur les forge spirit permet de faire 4ex 7quas et d'en avoir 2 qui débuffent à 900 range, tout en ayant tous les disables de quas à fond !! Juste parfait !

Une petite sélec de changements :

Code : Tout sélectionner

 Earthshaker 
- Echo Slam no longer counts corpses for damage Echo damage (They used to count them for partial damage)
- Aftershock AoE from 280 to 300
- Enchant Totem damage increased from 50/100/150/200 to 75/150/225/300
- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
- Echo Slam's Echo damage increased from 35/45/65 to 40/55/70
- Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
- Note: The main idea with most of these changes is to emphasis the timing aspect of the echo slam more. Some other buffs are done to compensate for the reduced power from the corpse count loss.

Obsidian Destroyer
- Essence Aura no longer has a lower chance to trigger when autocasting Arcane Orb

 Priestess of the Moon
- Moonlight Shadow manacost from 200/250/300 to a constant 175

 Pugna
- Decrepify cast range increased from 550 to 550/600/650/700

 Queen of Pain
- Scream of Pain now affects Decrepified units

 Ursa Warrior
- Undid previous cast animation change on Overpower
- Fixed a bug in the recent Overpower rewrite that prevented it from being removed by purge/euls

 Warlock
- Fatal Bonds damage increased from 3.75/7.5/11.25/15% to 15%
- Fatal Bonds link count reduced from 5 to 2/3/4/5

 Force Staff
- Double clicking force staff now acts as if you clicked on yourself

 Scroll of Town Portal
- Double clicking on scrolls now automatically targets your fountain

Et surtout :

Code : Tout sélectionner

 Divine Rapier
- Can no longer be destroyed by attacking the item
- If a player other than the original owner of the Rapier picks it up, they cannot drop it
On ne peut plus poser la rapier à la fontaine, la filer à son carry ou la détruire. Une fois qu'elle est en jeu, ELLE EST EN JEU !! Yeah Baby !
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Message par YoKoo »

- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
:)
La vitesse de la lumière étant plus rapide que celle du son, certaines personnes paraissent brillantes jusqu'à ce qu'elles ouvrent leur gueule...
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Artatak
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Message par Artatak »

YoKoo a écrit :
- Added Aghanim's Scepter to Earthshaker's Echo Slam (echo bounces twice for each hero it hits)
:)
Mouais mais nerf de l'echo slam globalement. Now faut le jouer battlefury buriza pour abuser de enchant totem buffé + aftershock à plus grand AoE.
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Message par BigBenZen »

Je viens tout juste de calculer pourquoi Doom a été boosté comme un porc dans cette version !!!!

A vous de résoudre l'énigme (enfin si c'est une énigme, ou alors vla la coincidence !!)
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Message par Artatak »

Serait-ce la même raison mathématique pour laquelle Roshan est en feu et une nouvelle poule "mouton infernal" est apparue ?
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Message par BigBenZen »

MMMhhhhhh ! surrement !!
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Message par Vapula »

donc ?
Vive moi !!!
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Message par Artatak »

6.67 !
Good version ! Lina, leshrac, furion, lich, jaki etc. buffés… good good
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6.67 changelog a écrit : Furion
- Sprout can now be cast at a target point (173567)
Oh lol, une révolution ça !
6.67 changelog a écrit : Vengeful Spirit
- Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)
Sacrément dommage :'(
6.67 changelog a écrit : Armlet of Mordiggian
- Toggle cooldown from 10 to 5 seconds
Encore plus de bate ? :^p
6.67 changelog a écrit : Ethereal Blade
===============
Requires:
- Eaglehorn (3300)
- Ghost Scepter (1500)
- Wraith Band (460)

Provides:
+ 40 Agility
+ 10 Strength
+ 10 Intelligence

Ether Blast (Active)
Mana cost: 50
Cooldown: 35

Upon targeting an enemy hero, both your hero and the target get banished for 3 seconds. Target takes 2.5x your Agi in magic damage and is slowed by 30% for 3 seconds.

Note: Shares cooldown with Ghost Scepter
Hm à chaud comme ça j'ai pas encore trouvé un intérêt énorme, explain me !
6.67 changelog a écrit : Soul Ring:
==========
Requires:
-Ring of Regeneration (350)
-Sobi Mask (325)
-Recipe (125)

Provides:
+3 HP Regeneration (from ror)
+50% Mana Regeneration (from sobi)
Sacrifice(active)
Cooldown: 25
Duration: 10

Sacrifice Ability: Upon activation, you sacrifice 150 HP to temporarily gain MP. This action gives you 150 extra mana to use in the next 10 seconds. Any extra mana that isn't used from that bonus is lost after the duration is over. Any mana usage drains from your buffer mana first.
Good ça imo ! Pour te suicide revive avec un leoric oom par exemple :P
6.67 changelog a écrit :Bonus magic damage to Decrepified units changed from 44% to 40%
Pas énorme énorme mais quand même.
6.67 changelog a écrit :CM heros updated (In: Alchemist, Visage, Bounty Hunter, Spiritbreaker, Lucifer, Out: NA, Mag, TB, Tree, Weaver, Clinkz)
Le doom va-t-il sortir du bois ? ou autoban ?

Bon sinon le fameux -zoommode (-zm) comme annoncé par IceFrog il y a quelques semaines. Faites péter les écrans 26" et votre minimap deviendra useless elle sera déjà en grand :P

Et le mode -capturepoint (-cp) me tente beaucoup :P Je me pause juste une question : est-ce que c'est un mode combinable (cmcp, apcp, rdcp, cdcp ...) ? Ou alors derriere c'est forcément du ap ?
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Artatak
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Messages : 4409
Inscription : 28 juil. 2004 19:22
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Message par Artatak »

Cumulable imo le cp, ça semble logique…
Buff de la qop :)
nouveau NA + dagon 100g de moins + ethereal blade = NA is back in pub.
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