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Artatak
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Message par Artatak »

Oh mais putain ce silencer est complètement imba ! Freewin avec les nouveaux items !

Seekez moi sur msn pr le fichier.
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BigBenZen
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Message par BigBenZen »

6.49b
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Artatak
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Message par Artatak »

6.49c pour régler ça :
Lanaya oneshot roshan.
Testé, ça marche… Enfin, marchait.

Cette bébé version montre qu'Icefrog veut la 6.49 comme prochaine version stable (contrairement à la 6.50 qui va tout chambouler).


edit : À propos, petites infos sur la 6.50 :
drows ulti is: + 36 agi lvl 3. comme le centaure 12/24/36 agi
animation of kotl ll be improved
dagger 60 secs cd
linkens 20 secs cd
qop blink improve with every lvl : la range est nerf dans les premiers lvls, comme SS avait été nerf avant. Je doute que la range max augmente pour autant (me suive qui peuve)
mystic staff and oblivion staff ll be needed for guinsoo : Comme l'actuel Orchid.
euls scepter give u 20 ms : Oui, Eul's et Guinsoo seraient 2 items séparés. Cyclones infinis ou hex infinis, au choix.
Et d'autres trucs… Vous verrez bien !
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BigBenZen
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Message par BigBenZen »

Drow imba ?
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Artatak
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Message par Artatak »

BigBenZen a écrit :Drow imba ?
Pff ouais si elle garde son orbwalk level 1 elle pourra bien devenir un héros majeur oO
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Nean
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Message par Nean »

Cyclone infinis !?
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Artatak
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Message par Artatak »

Nean a écrit :Cyclone infinis !?
Ouaip possible, on verra, ce n'est pas encore bien fixé… Mais pourquoi pas ?
Selon les games et le héros on a parfois plus besoin d'un Eul's que d'un Guinsoo…
Exemple simple : on préfère lancer eul's sur un tank, et guinsoo sur un dps. (l'un des deux doit être tué en plus d'être mis hors combat, l'autre surtout pas).

Deux disables bien différents en somme, c'est assez artificiel que l'un soit l'upgrade de l'autre (surtout avec la durée qui diminue).
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Nean
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Message par Nean »

Cyclone, c'est surpuissant à mon avis...
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Vapula
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Message par Vapula »

Moi je vais télécharger et jouer... Ptete même ce soir...
Vive moi !!!
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Message par Horg »

6.50
6.50 Changelog
==============

Hero Changes:
-------------
* Removed manacost on Mana Shield activation
* Changed Leap's cooldown to scale with levels
* Improved Juggernaut's movement speed
* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
* Lowered Drow Ranger's Agility gain per level
* Changed Drow Ranger's Marksmanship ultimate
* Increased Morphling's base damage
* Macropyre's cooldown no longer increases per level
* Added an extra bounce to Chain Frost
* Reduced Sprint's damage amplification
* Increased Maledict's area of effect by 15
* Changed Spectre's Dispersion
* Redesigned Visage
* Improved casting range on Acid Spray
* Changed how Song of the Siren levels up
* Reduced cooldown on high level Shapeshift
* Improved armor on Enigma's Eidolons
* Reduced Expulsion's cooldown and manacost
* Improved Keeper of the Light's attack animation
* Improved Scattershot's damage range from 10-35 to 20-35
* Improved Alchemist's base Intelligence and growth
* Slightly improved Psi Blades' spill width and range
* Improved Chemical Rage
* Increased Phantom Lancer's Strength gain
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
* Reduced Replicate's manacost and cooldown
* Improved Troll's base movement speed
* Decreased Rampage's movement speed bonus and cooldown
* Improved Spirit Bear's Demolish
* Increased Lightning Storm's cooldown by 2 seconds
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina's movement speed by 5
* Improved Sand Storm
* Reduced the slow on Epicenter
* Improved range on Drow Ranger's Trueshot Aura
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven's base armor
* Improved Enigma's movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
* Improved Auto Fire's area of effect and duration
* Reduced Queen of Pain's Blink range at early levels
* Improved Earthshaker's movement speed
* Zombies now give a bit less bounty
* Reduced Gravechill's cooldown a bit
* Increased Primal Roar's cooldown a little bit
* Eclipse's damage is based on Lucent Beam level and doesn't ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
* Lowered Eclipse's manacost and gave it constant cooldown progression
* Increased Lucent Beam's casting range and lowered manacost slightly
* Improved cast range on Expulsion and Fire Storm
* Improved Ravage a little (it became slightly less effective with the Impale recodes)
* Reverse Polarity's cooldown is now the same on all levels
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
* Removed true sight from Spin Web
* Added some extra movement bonus on higher level Spin Web
* Improved Keeper of the Light's movement speed
* Improved Storm Spirit's base armor
* Lowered Mirror Image's cooldown slightly
* Improved slow on Drunken Haze
* Improved movement bonus on Witchcraft
* Lowered Searing Arrows' cooldown
* Improved Reaper's Scythe's leveling a bit
* Changed Purification's damage type to Pure
* Lowered Axe's starting Agility and increased his starting Strength
* Lowered Death Coil's cooldown
* Improved Undying's base armor
* Improved Meepo's base Strength
* Rebalanced Pit of Malice
* Increased AOE on Firestorm
* Reduced the search area for Omnislash
* Changed Bloodrage's stats a bit
* Lowered level 1 Mana Void's manacost
* Lowered Exorcism's damage return threshold and cooldown
* Restored Bone Fletcher's old Wind Walk speed bonus
* Lowered Geminate's attack cooldown
* Slightly improved how Medusa's Purge levels

Item Changes:
-------------
* Redesigned Eul's Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo's Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again
* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
* Reduced price on Ultimate Orb
* Added Ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance's damage from 7 to 10
* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva's Guard
* Improved Vanguard a little
* Changed Lothar's Edge's recipe and stats
* Reduced Vladmir's Offering recipe cost
* Reduced Linken's Sphere's cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
* Reduced Void Stone's cost by 25 gold
* Improved casting range per level of Dagon upgrade
* Improved Sange and Yasha
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
* Wards now require 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health's regeneration increased by 1

Neutral Related:
----------------
* Change some of the Scourge's top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees and pathing near the small Sentinel creep camp
* Increased neutral creep Centaur's aura by 5%
* Added an Alpha Wolf with a command aura in the wolves' creep camp
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg's Stomp to a Clap
* Improved Satyr Hellcaller's Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations

Bug Fixes:
-----------
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken's Sphere's usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin's odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest's pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form's duration
* Fixed Armlet of Mordiggian's recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave

Others:
-------
* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Couriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to Fountains
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna's orb warning message (113338)"

Have Fun :1idea:
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Vapula
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Message par Vapula »

Vive moi !!!
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BigBenZen
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Message par BigBenZen »

Y'a du lourd ! Jgo train ranger... :1idea:
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Message par MaTzOu »

Ahahah elle est déjà plus disponible la 6.50 GJ !
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Artatak
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Message par Artatak »

Osef de la drow... Allô les buffs aux carry de merde genre void troll etc dont on peut plus s'échapper/plus ganker avec le nerf dagger...
Et Spectre qui récupère l'aura de Visage, ce dernier en ayant une nouvelle bien fun : quand on le tape il heal les alliés !

Bref, vla les sorts de l'invoqueur :

Code : Tout sélectionner

Orb Bonuses:
=========

Each orb gives a special bonus when it is on active. They all scale linearly. You can have 3 orbs on you at any given point, and there are 7 levels, so 7*3=21 maximum level of power on any specific orb.

Quas - 0.75 hp bonus regen per level per instance

Exort - 3 damage per level per instance

Wex - 2% AS and 1% MS per level per instance
Orb Combinations:
============
There are 10 combinations total. Order is not a consideration. So if you have 2 exort and 1 quas, thats all that matters, not which came first. It is more intuitive and usable than before. The abilities are based on which properties form them.

The 10 combinations are: QQQ, QQE, WWQ, QQW, EEE, EEQ, EEW, WWW, WWE, QWE.
Invoke:
======
As previously stated, this has 4 levels.. There is a new mechanic here that didn't exist before. Its dual invokes. This is allowed on higher levels of Invoke.

Level 1: 30 CD, 20 Manacost
Level 2: 30 CD, 40 Manacost, 2 Invokes
Level 3: 15 CD, 60 Manacost, 2 Invokes
Level 4: 5 CD, 80 Manacost, 2 Invokes
Current Invoke Spells:
=======================

500/675/900/1100/1300/1500/1700

EEW - Chaos Meteor:
-------------------------
This is mainly fire and aoe. It travels long distance based on Wex and damages based on Exort. Deals 80/110/140/170/200/230/260 damage per second in a 300 moving area. Damage is done in 0.5 intervals, it does not damage over time on the burnt ground, only on the meteor itself as it is moving. Distance goes from 500 up to 1550. Units that get hit by this have a damage over time fire on them. The damage over time is 1/5 of what the regual damage is, and lasts 2 seconds.

Cooldown: 30
Manacost: 200
WWE - EMP:
---------------
Deals damage from 120 up to 300 in a 700 area, based on Exort. same for mana loss, but based on Wex. The speed of the detonation is 4 seconds, down to 2 on max Wex. This is a target point effect, you target a location and the charge builds up there.

Cooldown: 40
Manacost: 250
WWQ - Tornado:
--------------------
This is a long range fast moving semi-disable ability. It cyclones units in its path, then damages them when they land. Damage is from 175 to 350 based on Wex and Quas. Distance is from 700 to 3100 Wex based. Airtime is from 0.4 to 2.2 Quas based.

Cooldown: 25
Manacost: 150
QQW - Ghost Walk:
-----------------------
This is a wind walk variation. You become invisible, but you move slower. Enemy units near you move slower as well. The amount you are slowed by in wind walk is Wex based from 30% to 0% and the amount the enemies are slowed is Quas based from 10% to 40%.

Cooldown: 60
Manacost: 300
QWE - Deafening Blast:
----------------------------
This is a line ability. A projectile flies and knockbacks units in its way, making them unable to attack for a period of time. Damage is Exort based, 40->280. Attack Silence duration is Wex based, from 1 to 4 seconds. Knockback duration is based on Quas, from 0.25 to 1.75. The attack silence effect starts after the knockback is done processing.

Cooldown: 25
Manacost: 200
QQE - Ice Wall:
------------------
Slows based on Quas, not sure how meaningful numbers are here, it needs a visual test because of the way its implemented. Its basically the same as the old Ice Wall, except instead of making you crawl to a halt instantly at level 1, it now slows based on Quas level. The duration the icewall is alive is from 3 to 10 seconds. Deals 5->30 dps based on Exort.

Cooldown: 20
Manacost: 125
EEE - Sun Strike:
------------------
Global cast range. Targets a 200 aoe area. Has 2 second cast delay. Deals aoe damage based on Exort from 75 to 450 damage. Spreads the damage over the number of units in the area.
Cooldown: 60
Manacost: 250
QQQ - Cold Snap:
----------------

Single enemy target. This causes any damage dealt to the target to create a ministun effect (0.2). Duration is based on Quas, from 3 to 6 seconds. Triggers maximum once every .7/.65/.6/.55/.5/.45/.4 seconds. 1000 cast range. Deals 25 damage per freeze.

Cooldown: 20
Manacost: 100
WWW - Alacrity:
---------------

Targets an allied unit. Gives a surge of attack speed for a brief period. Lasts 5 seconds. Gives 40/60/80/100/120/140/160

Cooldown: 20
Manacsot: 125
EEQ - Forge Spirit:
-------------------
Lava Spawn Model
Attack Range: 300/400/500/600/700/800/900 (Exort based)
Hit Points: 300/400/500/600/700/800/900 (Exort based)
Damage: 29/38/47/56/65/74/83 (Exort based)
Mana Base: 100/150/200/250/300/350/400 (Quas based)
Duration: 20/30/40/50/60/70 (Quas based)
Armor: 1/2/3/4/5/6/7 (Quas based)

Mana Regen: 4
Movement Speed: 320

Melting Strike:
Costs 40 Mana. This is an arrow effect. It has no cooldown. Upon impact on the target, lowers armor by 1. Stacks up to 10. Effect Lasts 5 seconds from the last sucessful melting strike hit. This hits heroes only. Starts off autocasted. It has 33% magic resistance. When Quas and Exort are maxed out, it spawns 2 instead.
Summon Cooldown: 70
Summon Manacost: 200
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Artatak
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Message par Artatak »

Sinon je kiffe bien l'idée derrière la nouvelle dagger.

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Ultimate Orb - 2100g
Quarterstaff - 900g
Vlad's Recipe - 300g

Orchid : requires 3 x Oblivion Staff, no recipe
+20 int
+40 damage
+30% AS
+225% mana regen (!)
Soul Burn (i think it's the same, but new animation)

Guinsoo : Ultimate Orb, Void Stone, Mystic Staff, No Recipe
+35 Int
+10 Str
+10 Agil
+200% mana regen
Hex

Eul's : Staff of Wizardry, Void Stone, Robe of the Magi, 800g recipe
+16 Int
+100% mana regen
+20 MS
Cyclone (35s cooldown, 2.5s duration, no charge)

Flying Courier : requires an extra recipe to have mana (kinda cool)

SnY:

+16 Str/Agil/Damage/% AS/% Maim/% MS
Everything got raised to 16. Quite a nice buff imo, especially to MS and Maim (makes Maim MUCH better).

Bottle : 7s cooldown
Loulz SnY buffé à 16 !





20 SECONDES CD LINKEN LOOOOOOOOOOOL
Dernière modification par Artatak le 12 févr. 2008 13:28, modifié 1 fois.
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