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- Artatak
- Craft Master
- Messages : 4409
- Inscription : 28 juil. 2004 19:22
- Localisation : Montmartre
- Contact :
6.52 EXACT Changelog. Enjoy les gens.
===============
* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release
* Lowered side angles on Bristleback
<70 degrees = Back. <115><70 degrees = Back. <90>2 per each 1/0.75/0.5/0.25 second (yeah, it should be each 1/0.5/0.33/0.25)
* Improved Elder Form attack animation
0.94/0.56 (damage point/backswing)->0.5/0.4 (damage point/backswing)
* Improved cooldown progression on Soul Rip
30/30/30/30 seconds->25/20/15/10 seconds
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
About 0.6 seconds travel time->Always at a speed of 2600 units/second
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
180/180/180 seconds->180/170/160 seconds
* Improved initial AI on Dopplewalk image to make it less obvious when it's created
Standing still->Starts walking (not autoattack) towards the point 600 units in front of Phantom Lancer
* Sonic Wave cooldown no longer improves per level in non-scepter form
120/100/75 seconds (without scepter)->135/135/135 seconds (without scepter)
* Reduced Reverse Polarity AOE a little
480 triggered pull range, 460 stun range (= 460 AoE stun)->434 triggered pull range, 400 (?) stun range (= 410 AoE stun)
* Reduced Dragon Knight's Breathe Fire manacost
100/115/130/150 mana->100/110/120/130 mana
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
100/100/100 seconds->115/115/115 seconds
* Increased Huskar's attack range from 350 to 400
* Lowered Puck's attack range from 600 to 550
* Increased level 2 and 3 Purge's damage to summoned unit
600/600/600 damage->600/800/1000 damage
* Lowered Faceless Void's strength gain
17 + 2.2/lvl->17 + 1.4/lvl
* Improved Faceless Void's cast animation time
0.5/0.51 (cast point/backswing)->0.35/0.51 (cast point/backswing)
* Increased level 3 Insatiable Hunger cooldown
60/45/30 seconds->45/45/45 seconds
* Lowered Sand King's base armor
3 armor->0 armor
* Improved cooldown progression on Spirit Bear
180/180/180/180 seconds->180/160/140/120 seconds
* Lowered movement speed on Beastmaster's Hawk
300/315 (Scout Hawk/Greater Hawk)->270/280 ms (Scout Hawk/Greater Hawk)
* Increased Abaddon's movement speed slightly
295 ms->300 ms
* Scream of Pain manacost is now constant on all levels
85/105/120/140->140/140/140/140 mana
* Increased Primal Roar cooldown by 10 seconds
70/65/60 seconds->80/75/70 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
120/90/60 seconds->60/50/40 seconds
* Increased Immolation damage on level 3 Primal Split's Fire panda
10/10/10 damage/second->10/10/30 damage/second
* Lowered Sven's agility gain
16 + 2.2/lvl->16 + 1.6/lvl
* Improved Huskar's attack animation time slightly
0.5/0.5 (damage point/backswing)->0.4/0.5 (damage point/backswing)
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
60/60/60 ms->30/40/60 ms
* Lowered Scepter upgraded Doom's cooldown
150/120/120 seconds (scepter)->110/100/90 seconds (scepter)
* Increased cast range on Drunken Haze
650 range->850 range
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa's attack animation time
0.73/0.54 (damage point/backswing)->0.5/0.6 (damage point/backswing)
* Lowered Will O' manacost
75/75/75 mana->25/25/25 mana
* Undid manacost change on Level 1 Reaper's Scythe
150/340/500 mana->175/340/500 mana
* Slightly reduced Rikimaru's cast animation time
0.5/0.51 (cast point/backswing)->0.4/0.51 (cast point/backswing)
* Scattershot gives vision on the area it is cast on
N/A->400 AoE vision for 1.5/2/2.5/3 seconds
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll's Ensnare
700 range->550 range
* Increased cooldown on Neutral Dark Troll's Raise Dead
15 seconds->25 seconds
* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item's descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
600/600/1000 gold cost, 7/14% maim for 35/35% slow, 7/14% increased speed, 7/14 damage->800/800/800 gold cost, 10/15% maim for 10/35% slow, 10/15% increased speed, 10/15 damage
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain's bottle autofilling range
* Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
10/18 agility (Diffusal Blade/Manta Style)->15/23 agility (Diffusal Blade/Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated
-30 hp/s->-35 hp/s
* Improved Lina's projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker's Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon's Tail's visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric's visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn't affecting him
* Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa
N/A->Puck: 1/8 chance for "Puck!", Clinkz: 1/8 chance for "Clinkz Eastwood"
* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar's Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur's Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)
* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
* New Invoker story from the contest (Ike_Ike)
===============
* Rewrote all item code and systems. It now supports things like properly tracking item ownerships, fusing recipes with a full inventory as well as fixing a lot of older miscellaneous bugs and usability issues, and setting groundwork for other things in the future
* Fixed all CustomKey problems. All hotkeys in the game can now be properly remapped to any other hotkey
* Map strings are now properly allocated to allow players with different language versions to play with each other without having to download multiple maps themselves. This means, for example, that you can play or watch games with your English version of the map with someone using a Chinese, Korean or Russian translated version of the map without any problems. The maps for the other languages will be posted on getdota.com alongside the English version for each release
* Lowered side angles on Bristleback
<70 degrees = Back. <115><70 degrees = Back. <90>2 per each 1/0.75/0.5/0.25 second (yeah, it should be each 1/0.5/0.33/0.25)
* Improved Elder Form attack animation
0.94/0.56 (damage point/backswing)->0.5/0.4 (damage point/backswing)
* Improved cooldown progression on Soul Rip
30/30/30/30 seconds->25/20/15/10 seconds
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
About 0.6 seconds travel time->Always at a speed of 2600 units/second
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
180/180/180 seconds->180/170/160 seconds
* Improved initial AI on Dopplewalk image to make it less obvious when it's created
Standing still->Starts walking (not autoattack) towards the point 600 units in front of Phantom Lancer
* Sonic Wave cooldown no longer improves per level in non-scepter form
120/100/75 seconds (without scepter)->135/135/135 seconds (without scepter)
* Reduced Reverse Polarity AOE a little
480 triggered pull range, 460 stun range (= 460 AoE stun)->434 triggered pull range, 400 (?) stun range (= 410 AoE stun)
* Reduced Dragon Knight's Breathe Fire manacost
100/115/130/150 mana->100/110/120/130 mana
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
100/100/100 seconds->115/115/115 seconds
* Increased Huskar's attack range from 350 to 400
* Lowered Puck's attack range from 600 to 550
* Increased level 2 and 3 Purge's damage to summoned unit
600/600/600 damage->600/800/1000 damage
* Lowered Faceless Void's strength gain
17 + 2.2/lvl->17 + 1.4/lvl
* Improved Faceless Void's cast animation time
0.5/0.51 (cast point/backswing)->0.35/0.51 (cast point/backswing)
* Increased level 3 Insatiable Hunger cooldown
60/45/30 seconds->45/45/45 seconds
* Lowered Sand King's base armor
3 armor->0 armor
* Improved cooldown progression on Spirit Bear
180/180/180/180 seconds->180/160/140/120 seconds
* Lowered movement speed on Beastmaster's Hawk
300/315 (Scout Hawk/Greater Hawk)->270/280 ms (Scout Hawk/Greater Hawk)
* Increased Abaddon's movement speed slightly
295 ms->300 ms
* Scream of Pain manacost is now constant on all levels
85/105/120/140->140/140/140/140 mana
* Increased Primal Roar cooldown by 10 seconds
70/65/60 seconds->80/75/70 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
120/90/60 seconds->60/50/40 seconds
* Increased Immolation damage on level 3 Primal Split's Fire panda
10/10/10 damage/second->10/10/30 damage/second
* Lowered Sven's agility gain
16 + 2.2/lvl->16 + 1.6/lvl
* Improved Huskar's attack animation time slightly
0.5/0.5 (damage point/backswing)->0.4/0.5 (damage point/backswing)
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
60/60/60 ms->30/40/60 ms
* Lowered Scepter upgraded Doom's cooldown
150/120/120 seconds (scepter)->110/100/90 seconds (scepter)
* Increased cast range on Drunken Haze
650 range->850 range
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa's attack animation time
0.73/0.54 (damage point/backswing)->0.5/0.6 (damage point/backswing)
* Lowered Will O' manacost
75/75/75 mana->25/25/25 mana
* Undid manacost change on Level 1 Reaper's Scythe
150/340/500 mana->175/340/500 mana
* Slightly reduced Rikimaru's cast animation time
0.5/0.51 (cast point/backswing)->0.4/0.51 (cast point/backswing)
* Scattershot gives vision on the area it is cast on
N/A->400 AoE vision for 1.5/2/2.5/3 seconds
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll's Ensnare
700 range->550 range
* Increased cooldown on Neutral Dark Troll's Raise Dead
15 seconds->25 seconds
* Items now have muted form when carried by non-owner (aside from a few exceptions like regeneration and leaver items). -pm can be used if you want to allow pooling in your games
* Improved basic item's descriptions layout and presentation (133979)
* Flying Courier cannot carry Observer Wards from enemy base
* Lowered transmute bounty on previously untransmutable creeps (lvl 6)
* Change Sange and Yasha recipe costs and bonuses it gives as well as fixing some minor inaccuracies with it
600/600/1000 gold cost, 7/14% maim for 35/35% slow, 7/14% increased speed, 7/14 damage->800/800/800 gold cost, 10/15% maim for 10/35% slow, 10/15% increased speed, 10/15 damage
* Flying Courier can no longer carry Aegis
* Added Blades of Attack to the Goblin Shop
* Increased the Fountain's bottle autofilling range
* Increased Diffusal Blade's agility bonus by 5 (carries through to Manta Style)
10/18 agility (Diffusal Blade/Manta Style)->15/23 agility (Diffusal Blade/Manta Style)
* Lowered Black King Bar duration slightly
* Increased HP loss rate when Armlet is activated
-30 hp/s->-35 hp/s
* Improved Lina's projectile and visuals (170933)
* Added allied only overhead cast effect for Assassinate (203083)
* Listed maximum targets for Wrath of Nature in the tooltip (212395)
* Added special effect when Berserker's Blood is stacked at a high level (176376)
* Added special overhead allied-only text to show duration while channeling Unstable Concoction (196859)
* Added a sound effect when Culling Blade kills a hero
* Added new Power Treads icons for the agility and intelligence versions (207886)
* Added an allied-vision only visual effect for Weave (139374)
* Lowered volume on creep horn sound
* Improved Dragon's Tail's visual effect (192582)
* Added a new visual effect for Soul Assumption
* Improved King Leoric's visual effects (180737)
* Changed Mana Void visual effects (211058)
* Removed status buff icon for Hunter in the Night when it isn't affecting him
* Puck and Clinkz now have a chance to get an alternate "fun name" like Ursa
N/A->Puck: 1/8 chance for "Puck!", Clinkz: 1/8 chance for "Clinkz Eastwood"
* Fixed a fatal error problem when upgrading Flying Courier after reloading from saved game
* Fixed some overhead text effects that would show through fog of war
* Fixed a bug when either of Rot, Sand Storm or Storm Seeker are in the same area
* Rewrote Juxtapose and Dopplewalk image creation to fix a rare minor bug
* Fixed a minor bug with moving Lothar's Edge while not in cooldown
* Fixed an exploit with Lanaya
* Fixed Phantom Edge to properly stack with Magic Resistance like the others
* Fixed a bug with Primal Roar that could occur when used on blinkers
* Fixed a control loss issue in recent versions with Sand King when Burrowstriking
* Rewrote Reverse Polarity to fix some rare issues with it stunning but not pulling
* Fixed some minor bugs with Assassinate
* Fixed World Tree and Frozen Throne towers not sharing bounty with allies
* Fixed Sand Storm not affecting sleeping neutrals properly
* Fixed the interruption requirement to leveling up Storm Seeker
* Fixed a minor bug with the damage of Invoker's Tornado not syncing accurately with the cyclone effect
* Fixed a minor bug with Dagger and Aegis creating blank dummy items in base
* Fixed Centaur's Return from triggering off on ally attack order
* Fixed a rare issue with not properly creating Haunt images (DonTomaso)
* XL Mode changed to have 4 hero removals per side instead of 3
* Minimap now does a special ping to allied players when a unit uses Scroll of Teleportation or Boots of Travel
* Improved Scroll of Teleportation code to armor enhance the building you are teleporting to when you click in the area instead of only when directly clicking on the target
* Various other map performance optimizations
* Added lots of music modes. You must have music enabled to use these. Use '-music xxx' where xxx is one of the following added options: off, random, nightelf1, nightelf2, nightelf3, human1, human2, human3, orc1, orc2, orc3, undead1, undead2, undead3, other1, other2, other3, other4, other5
* Added a new mode -poolingmode(-pm) to allow pooling
* -lvlup now allows a number after it to level up faster in test games
* Reduced delay on End Game scoreboard for Sentinel victory
* -roll without specified number now does it out of 100
* Added command -list for use in -sd to show the pick options again
* Changed follow allied unit range to move closer to the target
* Restored and fixed previous issues with -unstuck
* Added a time delayed warning message when the game is in -test mode (some people have been abusing private chat to activate it before using -ah to clear the screen in order to use test commands to cheat without anyone knowing)
* Added commands -rollon and -rolloff incase people spam with roll. Default is on
* Added single player commands -killall/-killsent/-killscourge (169041)
* Added a new mode -observerinfo(-oi) to display extra information for game broadcasters/observers when you hover over player heroes
* Initial creep waves in -ap now spawn 30 seconds later
* Added single player test command -time xx to set the time of day
* Improved the text display on courier death
* Added a new single player or -test mode subcommand (-noherolimit) that lets you get multiple heroes, primarily for video editors that have been requesting it
* New Invoker story from the contest (Ike_Ike)
- Artatak
- Craft Master
- Messages : 4409
- Inscription : 28 juil. 2004 19:22
- Localisation : Montmartre
- Contact :
Pour ceux qui seraient surpris du nouveau buff de Sange et Yasha :
600/600/1000 gold cost, 7/14% maim for 35/35% slow, 7/14% increased speed, 7/14 damage->800/800/800 gold cost, 10/15% maim for 10/35% slow, 10/15% increased speed, 10/15 damage
Sachez que du fait du moteur de Warcraft, les probabilités de maim sont arrondies à la demi-dizaine, de même que tous les critiques.
Donc en vérité le buff/nerf du maim a été le suivant :
5/15% maim for 35/35% slow->10/15% maim for 10/35% slow
Et, oui, pour ceux qui l'ignorent, un héros comme Juggernaut n'a pas 10/18/26/36% de faire double dégâts mais bien 10/20/25/35%. Quand Icefrog corrigera-t-il ce tooltip ?
600/600/1000 gold cost, 7/14% maim for 35/35% slow, 7/14% increased speed, 7/14 damage->800/800/800 gold cost, 10/15% maim for 10/35% slow, 10/15% increased speed, 10/15 damage
Sachez que du fait du moteur de Warcraft, les probabilités de maim sont arrondies à la demi-dizaine, de même que tous les critiques.
Donc en vérité le buff/nerf du maim a été le suivant :
5/15% maim for 35/35% slow->10/15% maim for 10/35% slow
Et, oui, pour ceux qui l'ignorent, un héros comme Juggernaut n'a pas 10/18/26/36% de faire double dégâts mais bien 10/20/25/35%. Quand Icefrog corrigera-t-il ce tooltip ?
- Artatak
- Craft Master
- Messages : 4409
- Inscription : 28 juil. 2004 19:22
- Localisation : Montmartre
- Contact :
6.52b/c Changelog
================
* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
check below
* Significantly lowered Ancient of Lore and Temple of the Damned’s armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer’s test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
35-46->51-62
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance’s cooldown
* Improved cast range and cooldown on Plague
400 range, 45 seconds->700 range, 30 seconds
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
50/75/100/150 damage->50/100/150/200 damage
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl’s duration
20 seconds->35 seconds
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter's Wind Walk cooldown
20 seconds->15 seconds
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm
* Kobold
42-46->94-98
* Fel Beast
90-96->100-106
* Centaur Khan
200-224->162-186
* Ogre Magi
162-198->142-178
* Furbolg Champion
192-212->144-164
* Satyr Trickster
64-68->90-94
* Satyr Hellcaller
224-252->194-222
* Enraged Wildkin
234-274->174-214
Le c corrigeait un bug en -sd. Bim, ça y est le nerf de Midas pour s'adapter aux nouveaux creeps. Notez par exemple que l'Ogre Magi (lvl 3) donne plus d'or que le Furbolg (lvl 5) !
================
* Changed some bounty values on Transmuted neutral creeps when using Hand of Midas
check below
* Significantly lowered Ancient of Lore and Temple of the Damned’s armor and increased their HP regeneration (15->5 armor, 2.5->20 HP/sec)
* Fixed a minor bug with Juxtapose
* Fixed some bugs with -pm
* Fixed a bug with capturing a rune using a Bottle from a leaver
* Fixed a minor bug when trying to form Satanic on courier.
* Infest now properly dispels buffs when you go in a unit
* Fixed Marksmanship hotkey
* SinglePlayer’s test commands -lvlup and -refresh now work for multiple heroes
* Siege units now get a minor bonus when the respective range rax (Temple of the Damned/Ancient of Lore) is destroyed
35-46->51-62
* Fixed Meepo with Aegis of the Immortal
* Fixed some aggro problems with one of the scourge neutral camps
* Fixed an issue with buying an item on a unit as it was dying that resulted in a tome version of the item appearing
* Fixed multiple Dagons with different levels not sharing cooldown
* Fixed a bug with Sandstorm that caused various game glitches with Blackhole and Spectral Dagger
* Fixed a potential suicide issue with Fatal Bonds
* Fixed a minor glitch with Maelstrom triggering Perseverance’s cooldown
* Improved cast range and cooldown on Plague
400 range, 45 seconds->700 range, 30 seconds
* Changed Soul Rip allied damage to hp loss to prevent it from dispelling consumables
* Improved damage progression on Slithereen Crush
50/75/100/150 damage->50/100/150/200 damage
* Fixed a bug with Morphling in -dm when spawning with melee bashers
* Fixed the recent Morph not transfering stats at proper speed at levels 2 and 3 (DonTomaso)
* Increased Howl’s duration
20 seconds->35 seconds
* Fixed a bug when combining -sd and -du game modes
* Fixed -music from affecting other players
* Removed leaver hero icon when using -kickafk
* Lowered Bounty Hunter's Wind Walk cooldown
20 seconds->15 seconds
* Fixed an exploit with Time Walk
* Fixed an old rare bug involving Sprout and Spirit Bear
* Fixed a potential bug when healing with Bottle near the fountain
* Fixed a bug with captured rune not expiring when using allied shared Bottle
* Fixed a bug with Spirit Bear dying with bottle in -dm
* Kobold
42-46->94-98
* Fel Beast
90-96->100-106
* Centaur Khan
200-224->162-186
* Ogre Magi
162-198->142-178
* Furbolg Champion
192-212->144-164
* Satyr Trickster
64-68->90-94
* Satyr Hellcaller
224-252->194-222
* Enraged Wildkin
234-274->174-214
Le c corrigeait un bug en -sd. Bim, ça y est le nerf de Midas pour s'adapter aux nouveaux creeps. Notez par exemple que l'Ogre Magi (lvl 3) donne plus d'or que le Furbolg (lvl 5) !