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Publié : 17 janv. 2009 22:16
par Vapula
Ba reviens

Publié : 17 janv. 2009 22:39
par Cold_Night
bientôt promis :?:

Publié : 18 janv. 2009 11:25
par Destru
6.58b :

Code : Tout sélectionner

*  Fixed a rare bug introduced last version with Nevermore's ultimate
* Fixed a bug with Cranium Basher
*  Fixed a suicide bug with Heartstopper 
*  Fixed a bug with Overload
* Various tooltip fixes
* Fixed some rare glitches that could cause some abilities to malfunction
* Fixed various -switch related bugs
* Switch now works if all but one player votes for it, instead of requiring 100%
* Fixed truesight on The Frozen Throne
*  Decreased Undying's model size a bit
*  Fixed conflicts between Viper Strike and Venomous Gale
*  Fixed Soul Rip targetting problems on Tombstone
* Fixed -mo/-ro in -gameinfo
* Fixed a bug when picking up invisibility rune while under the Phase effect from Phase Boots
* Fixed -mr failing to be recognized as a gamemode
* Fixed Rapier damage values when being carried by a non-owning player
* Fixed conflicts between Viper Strike and Venomous Gale

Ca m'intrigue, est-ce que Viper Strike et Venomous Gale stacks maintenant ? ))

Publié : 19 janv. 2009 0:15
par Artatak
Cold_Night a écrit :bientôt promis :?:
Fear ! Héhé !
C'est vrai qu'il n'y a plus beaucoup d'accent qui chante sous TS ! Seul BBZ représente vaillamment la caste sudiste !

Publié : 26 janv. 2009 20:38
par Artatak

Code : Tout sélectionner

Changelog for v6.59
Older changelog >> * Some performance improvements
* You can no longer attack items you do not own if they are in the fountain area
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D) 
 
* Reworked Enigma's Conversion (see details below)
* Fixed a bug with Towers AI not defending heroes properly
* Reduced Ironwood Branch cost from 57 to 53 gold
* Increased Blademail duration from 4 to 5 seconds
* Improved Chaos Knight's cast point
* Added a new experimental mode -er (-ExperimentalRunes, see details below)
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200
* Improved Antimage's Strength by 2 points
* Increased model size of hexed units a bit
* Increased Curse of the Silent AOE and reduced cooldown slightly
* Decreased Powershot cooldown from 12 to 9 seconds
* Decreased Lightning Storm cooldown from 7 to 6 seconds
* Fixed Acid Spray from affecting Tombstone Zombies
* Spectral Dagger no longer gives vision
* Rebalanced Necrolyte's Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain
* Increased Fury Swipes buff duration from 3 to 5 seconds
* Fixed an issue with unit selection when respawning with Aegis while controlling other units
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)
* Improved Eidolons magic resistance a bit
* Fixed some minor technical issues with Mask of Madness   
 
* Fixed scoreboard player names when a player switches with a leaver
* Switch no longer works when only 1 person agrees in a 1v1 situation
* Fixed Zombies continuing to spawn when the game is over
* Fixed Eidolon Acquire range and reduced collision size a bit
* Fixed -switch with frozen leaver heroes
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)
* You now have vision over the area you cast Blackhole in (260562)
* Fixed Aegis dropping when using -switch
* Ball Lightning now gives a proper error message when casting without the required mana
* Fixed allied hero visibility when using -switch in -ah mode
* When players swap heroes, the new player/heroid data for replay parsers are updated
* Changed the model on Eidolons and adjusted the scales a bit 
* Fixed some issues with Blackhole's silence mechanism when applied to magic immune units
* Fixed some bugs when using -switch with Meepo 
 

Demonic Conversion:
=====================
Splits any non-hero unit into three Eidolons, killing the targeted unit.
Eidolon's can duplicate themselves once whenever they attack 6 times. 
 
Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before) 
 
Cooldown: 35
Manacost: 170 
 
Notes: It cannot target Level 5+ Neutral Creeps 
 

 
Experimental Runes
====================
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don't plan on any one version of the new runes to replace the current system directly, so do not panic  Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time. 
 
How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant. 
 

 
Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right. 
 

 
Enjoy
-- IceFrog 
 

 

Update: I'm getting lots of emails asking me what .x9 and TC are. Every 9 version there is a hidden side quest in the map. TC is the Tauren Chieftain hero model.

Publié : 26 janv. 2009 20:50
par BigBenZen
Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200

A ouai quand meme...

Publié : 26 janv. 2009 21:11
par Destru
Tatak go nous réinscrire pour la Pick League XI, j'ai la flemme de le faire ((

Publié : 26 janv. 2009 22:37
par Artatak
Destru a écrit :Tatak go nous réinscrire pour la Pick League XI, j'ai la flemme de le faire ((
Yepyep bien vu c'est fait !

Publié : 05 févr. 2009 11:56
par Artatak
6.59b avec bug fix + secret quest du Tauren Chieftain.
Je rappelle que traditionnellement toutes les version x.x9 contiennent une secret quest. Icefrog a repoussé celle-ci à la "b".

=> Curling des tavernes <=

Publié : 15 févr. 2009 13:24
par Vapula
y'a la 6.59c...

Publié : 15 févr. 2009 19:17
par Krobal
Changelog for v6.59c

* Fix a couple of recently discovered exploits

Bref pas de grande révolution ;)

Publié : 16 févr. 2009 18:03
par Drachka
Ca se voit que tu jouais pas en publique !

Y avait mass bugs abuses a base de tuage de shop ou encore des pudges 800strg et des alchis radi en 5min.
Mb la nouvelle stable !

Publié : 16 févr. 2009 22:31
par Artatak
Drachka a écrit :Ca se voit que tu jouais pas en publique !

Y avait mass bugs abuses a base de tuage de shop ou encore des pudges 800strg et des alchis radi en 5min.
Mb la nouvelle stable !
À cause du killage d'ice frogs invisibles, oui.
Cela dit tu crois pas si bien dire, c'est la map choisie pour la pick league !! Ffs ! On est bon pour train 58b et 59c ><

Publié : 30 avr. 2009 12:06
par Meuble
Bon alors euh... Admettons qu'on essaye de se remettre à dota pour de bon. On a le droit en quoi, en sig? Hotkey personnalisées? logiciel pour afficher les barres de vie? Et on trouve où tout ça?
Aidez donc un vieux camarade qui en a marre de devoir cliquer les sorts en "v" ou "t" TT

Publié : 30 avr. 2009 16:25
par Artatak
Les hotkeys c'est dans le forum caché Clan War : topic post-it "customkeys". C'est autorisé. Mes customs mettent tous les sorts en Q-S-D-F, le reste est détaillé dans le topic.

Le débat sur la légalité de l'affichage continu des barres de vie par un programme tiers a été clos depuis quelques versions de warcraft : Blizzard a maintenant intégré cette fonction dans le jeu. Va dans options/jouabilité/afficher les barres de vie.