Molten Core
* It should now be very difficult to remain out of combat while
fighting the bosses in Molten Core.
Zul'Gurub
* A small number of spawns have been removed from Zul'Gurub to allow
for a slightly faster clearing time.
* Increased cooldown on Poison Bolt Volley of High Priestess Mar'li.
* Slightly reduced the melee damage of High Priestess Mar'li.
* The vengance effect gained by the death of the raptor Ohgan during
the Bloodlord Mandokir fight has been increased in power.
* Reduced the overall damage of High Priest Thekal.
* Slowed the rate at which the panthers spawn during the High
Priestess Arlokk fight.
* Hakkar:
Melee damage reduced.
Cause Insanity should now correctly target Hakkar's current target,
rather than closest.
Cause Insanity will no longer remove all threat gained.
Reduced the damage dealt by Poisonous Blood Siphon.
Increased cooldown on Blood Siphon.
Gained an Enrage ability after 10 minutes in combat.
No longer has the Slow ability.
Corrupted Blood now deals direct damage with a following damage
over time effect and no longer spreads to others in the raid.
Fixed a bug that was causing Corrupted Blood to target the current
target rather than the intended random target.
* Increased duration of Poisonous Cloud emitted by Sons of Hakkar.
* Shades of Jin'do are now considered Undead.
- King Gordok can no longer be seperated from Cho'Rush the Observer in
Dire Maul.
!
EDIT : Shades of Jin'do are now considered Undead.
humm, c'est pour les paladins ca ou ca a un interet pour la horde aussi ?
ouep, d'un autre côté pour une instance prévu apres brs2 c'était pas tres bien dosé comme difficulté !
réduction du nombre de pack de mob : on va aller plus vite
Nerf de différent prêtre : notament tigre (tape moin fort) et panthere (moin de pop)
UP d'hakkar : peut etre un combat plus fun ?
donc oui, stuff comme l'on est, ZG devrait devenir une tite promenade de santé ^^
PAr contre mandokir va devenir un peu plus méchant :p
Et faudra regarder ce que ca donne pour MC, mais si j'ai bien compris, c'est la fin des rezbot. up ?
C'est vraie que les trash mob a ZG c'est très long chiant et fastidieux. Maintenant que leur nombre à sensiblement diminué on pourra finir ZG en une après midi.
point interessant :
- le merdie si le MT est ork oO (a cause du trrait racial active si MC --> -50% heal)
- combat long --> 10min c chaud
- Instance se vide bcp plus rapidement
- Bug d'hakkar qui peu cibler cible morte --> evade --> 100% oO
J veux voir ca ! j'espere ce soir les presents seront plus nombreux :'(
2-3 trucs qui ne figurent pas dans le patch-note: ici
# The High Priests, High Priestesses, and Jin'do the Hexxer will now drop their epic items more often. Some of the rarest items from Zul'Gurub such as the Warblade of the Hakkari and Zulian Swift Tiger can now also be found a bit more frequently.
# Zul'Gurub coin and bijou drops were increased