DotA !! DotA !! DotA !!

C'est ici pour parler de tout ce qui a un rapport avec Warcraft III et DotA !

Modérateur : Team Admin

Avatar de l’utilisateur
BigBenZen
CybeR MasteR
CybeR MasteR
Messages : 2124
Inscription : 28 janv. 2006 11:00
Localisation : South cost

Message par BigBenZen »

6.50b

6.50b Changelog
===============
* Fixed a bunch of bugs reported
Avatar de l’utilisateur
Artatak
Craft Master
Craft Master
Messages : 4409
Inscription : 28 juil. 2004 19:22
Localisation : Montmartre
Contact :

Message par Artatak »

Les impales (SK, Lion, NA, Levi) ont été recodés pour ne plus être raccourcis quand on annule l'animation.

Avec linken qui va être ze new item systématique, vous serez intéressés de savoir que dorénavant impale > Linken. CD déclenché, stun + dmg qd même.
Donc pick sand king encore plus nécessaire qu'avant, ce sera un des seuls héros à pouvoir encore lancer un stun non-ultime une fois que tout le monde a sa linken...
Image
Avatar de l’utilisateur
Artatak
Craft Master
Craft Master
Messages : 4409
Inscription : 28 juil. 2004 19:22
Localisation : Montmartre
Contact :

Message par Artatak »

Petite clarif sur le changement de Dispersion (buffé ?) et du Cloak de Visage :

Exemple d'un sort sur Spectre :
1. Spectre were nuked for 400 damage.
2. Spell resistance (25%) reduce the damage to 300.
3. Dispersion will reduce 20% of the damage. She receive only 0.8*300=240 damage.
4. 300-240=60 damage is dispersed to 600 AoE TYPE PUUUUUUUR.

Exemple d'un sort sur Visage :
1. Visage got nuked for 1000 damage.
2. Spell resistance (25%) will reduce the damage to 750 damage.
3. Gravekeeper Cloak will reduce it for another 25% (0.25*750=187 damage) so Visage will receive 750-187= 563 damage.
4. Visage heal all of his allies within 800 AoE for 187 damage.

Donc dans les deux cas on a une augmentation des HP effectifs (EHP), en ce qui concerne Spectre c'est un gros BUFF à ses HP, bien que l'on perde 1/ l'effet de kikoololuck surprise du 100% return et 2/ le ministun AoE qui en faisait un sacré anti-channeling.
Les dégâts dispersés par Spectre sont de type PUR, donc réduit par rien !! Omgey !

Visage quant à lui devient un énorme anti-AoE à l'opposé du fatal bonds de Warlock. Fatal bonds lancé bien sur 5 héros double les dégâts AoE touchant les 5. Maintenant, si Visage est touché par un sort AoE, il remboursera 20% (après sa réduction magique, donc éviter hood sur lui !!) des dégâts à tous ses alliés dans 800 AoE (c'est énorme).
Image
Avatar de l’utilisateur
stark
CybeR MasteR
CybeR MasteR
Messages : 1228
Inscription : 25 oct. 2005 0:10
Localisation : dtc lol lol

Message par stark »

Arrete moi si jme trompe mais l'ancienne version de spectre faisait qu'on evitait aussi le sort en lui meme nan?

Du genre "jte stun!" ... ah bah non t'as dodge :|

? ou pas.

En tout cas pour farm par exemple, pas photo, il devient encore plus boeuf
Image
Avatar de l’utilisateur
Artatak
Craft Master
Craft Master
Messages : 4409
Inscription : 28 juil. 2004 19:22
Localisation : Montmartre
Contact :

Message par Artatak »

stark a écrit :Arrete moi si jme trompe mais l'ancienne version de spectre faisait qu'on evitait aussi le sort en lui meme nan?

Du genre "jte stun!" ... ah bah non t'as dodge :|

? ou pas.
JE T'ARRÊTE !
Tu bloquais les dégâts mais jamais les effets (stun, slow etc).

Pour ceux qui se demandaient, le nouvel ulti lich bien bœuf qui a un rebond de plus… Bah en fait, OUI, tu as ENCORE un AUTRE rebond avec Agha ! Avant, 6 ou 7 rebond, maintenant, 7 de base et 8 avec Agha !

Voilà le changelog complet pour les héros, pour voir notamment le gros buff morphling ou d'autres trucs de ouf… Je vous conseille de le lire une fois :D
Si, si, allez, faut se tenir au courant les gens !


Hero Changes:
-------------
* Removed manacost on Mana Shield activation
25->0
* Changed Leap cooldown to scale with levels
20 all levels->40/35/30/20
* Improved Juggernaut's movement speed
295->305
* Implemented a better silencing mechanism in the Black Hole area to ensure spells don't go through regardless of cast animation time
* Lowered Drow's Agility gain per level
2.9->1.9
* Changed Drow Ranger's Marksmanship ultimate
old marksmanship->adds 10/20/30 agi/level (like Great Fortitude)
* Increased Morphling's base damage
14->29
* Macropyre cooldown no longer increases per level
60/75/90->60
* Added an extra bounce to Chain Frost
6 (7 with Aghanim's Scepter)->7 (8 with Aghanim's Scepter)
* Reduced Sprint's damage amplification
20%->10%
* Increased Maledict AOE by 15
150->165
* Changed Spectre's Dispersion
4/8/12/16% for 100% damage->100% chance for 5/10/15/20% damage
* Redesigned Visage
* Improved casting range on Acid Spray
625->900
* Changed how Song of the Siren levels up
200/275/360 mana->200 mana
* Reduced cooldown on high level Shapeshift
160/150/140->160/145/120
* Improved armor on Enigma's Eidolons
0/1/2/2->2/3/4/5
* Reduced Expulsion cooldown and manacost
15/15/15/15 sec 100/110/120/130 mana->10 sec 75 mana all levels
* Improved Keeper of the Light's attack animation
0.55 sec damage point->0.3 sec damage point
* Improved Scattershot's damage range from 10-35 to 20-35
* Improved Alchemist base Intelligence and growth
17+1->25+1.8
* Slightly improved Psi Blades' spill width and range
40/80/120 range->50/100/150/200 range
* Improved Chemical Rage
5/10/15 ms, lasts 20 seconds, 200/400/600 hp, 3/6/12 mana/sec regen->60 ms all levels, lasts 25 seconds, 350/700/1050 hp, 3/7.5/12 mana/sec regen
* Increased Phantom Lancer's Strength gain
1.5/level->2/level
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
40/50/60%, 60 second cd->40/60/80%, 60/45/30 sec cd
* Reduced Replicate's manacost and cooldown
120 sec cd, 125 mana->80 sec cd, 25 mana
* Improved Troll's base movement speed
285->300
* Decreased Rampage movement speed bonus and cooldown
7/9/11% MS bonus with 90/80/70 seconds cooldown ->5/7/9% MS bonus with 55 seconds cooldown
* Improved Spirit Bear's Demolish
33% increase vs buildings->60% increase vs buildings
* Increased Lightning Storm cooldown by 2 seconds
5->7
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina's movement speed by 5
300->295
* Improved Sand Storm
200/250/300/350 AoE and 0.3/0.6/0.9/1.2 invis delay time, 40 seconds cooldown->300/350/400/550 AoE and 0.6/0.9/1.2/1.5 invis delay time, 40/35/30/25 cooldown
* Reduced the slow on Epicenter
0.4->0.3
* Improved range on Drow's Trueshot Aura
300->900
* Improved cooldown progression on Insatiable Hunger
60/60/60->60/45/30
* Reduced Sven's base armor
1.2->1
* Improved Enigma's movement speed
290->300
* Modified initial projectile speed and effect on Paralyzing Casks
--->Faster initial cask speed
* Improved Enfeeble
Damage reduction: 20/40/60/80%->30/60/90/120%
* Improved Auto Fire's area of effect and duration
125 AoE, 5 sec->200 AoE, 8 sec
* Reduced Queen of Pain's Blink range at early levels
1000/1075/1150/1150->700/850/1000/1150
* Improved Earthshaker movement speed
290->300
* Zombies now give a bit less bounty
37-51->24-38
* Reduced Gravechill's cooldown a bit
25 sec->18 sec
* Increased Primal Roar cooldown a little bit
60 sec->70/65/60 sec
* Eclipse damage is based on Lucent Beam level and doesn't ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
0.01 sec->0.01/0.1/0.3/0.6
* Lowered Eclipse mana cost and gave it constant cooldown progression
250/350/450 mana, 140/120/100 sec->150/200/250 mana, 140 sec
* Increased Lucent Beam casting range and lowered manacost slightly
600 range, 95/110/125/140 mana->800 range, 90/100/110/120
* Improved cast range on Expulsion and Fire Storm
750 range->1000 range
* Improved Ravage a little (it became slightly less effective with the impale recodes)
1.2/1.5/1.8 sec stun->1.5/1.8/2.25 sec stun
* Reverse Polarity cooldown is now the same all levels
120/110/100 sec->120 sec
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6
* Removed truesight from Spin Web
* Added some extra movement bonus on higher level Spin Web
20% increased movespeed->20/23/26/29% increased movespeed
* Improved Keeper of the Light's movement speed
305->315
* Improved Storm Spirit's base armor
-1->2
* Lowered Mirror Image cooldown slightly
60 sec->50 sec
* Improved slow on Drunken Haze
10/12/15/17% slow, 50/50/50/75 mana->10/14/18/22% slow, 50 mana
* Improved movement bonus on Witchcraft
2/4/6/8% increase->3/6/9/12% increase
* Lowered Searing Arrows cooldown
4/3/0/0 sec->2/2/0/0 sec
* Improved Reaper's Scythe leveling a bit
200/340/500 mana, 150/120/70 cooldown->150/340/500 mana, 100/85/70 cooldown
* Changed Purification damage type to Pure
Spell/Normal (reduced by spell resistance + armor)->Hero/Magic (reduced by nothing)
* Lowered Axe's starting Agility and increased his starting Strength
19 str, 22 agi->25 str, 20 agi
* Lowered Death Coil cooldown
11 sec->7 sec
* Improved Undying's base armor
1->5
* Improved Meepo's base Strength
17 str->23 str
* Rebalanced Pit of Malice
24 cooldown, disable lasts 0.75/1.5/2.25/3 sec->24/21/18/15 cooldown, disable lasts 1.5/2/2.5/3 sec
* Increased AOE on Firestorm
300 AoE->400 AoE
* Reduced the search area for Omnislash
575 AoE->450 AoE
* Changed Bloodrage stats a bit
2/4/6/8 hp/s->20/15/10/5 hp/s
* Lowered level 1 Mana Void manacost
175/225/275 mana->125/200/275 mana
* Lowered Exorcism's damage return threshold and cooldown
120 cooldown, 1000 damage threshold->100 cooldown, 500 damage threshold
* Restored Bone Fletcher's old Wind Walk speed bonus
7/14/21/28% increase->10/20/30/40% increase
* Lowered Geminate Attack cooldown
7/6/5/3.5 sec->6/5/4/2.5
* Slightly improved how Medusa's Purge levels
12 cooldown->12/11/10 cooldown
Image
Avatar de l’utilisateur
stark
CybeR MasteR
CybeR MasteR
Messages : 1228
Inscription : 25 oct. 2005 0:10
Localisation : dtc lol lol

Message par stark »

WOKAY

Ca me donnerait presque envie d'aller me siguer avec Axe.

+6 str lvl1 c'est tjs appreciable me semble t il.
Image
Avatar de l’utilisateur
BigBenZen
CybeR MasteR
CybeR MasteR
Messages : 2124
Inscription : 28 janv. 2006 11:00
Localisation : South cost

Message par BigBenZen »

Artatak a écrit : * Improved Enfeeble
Damage reduction: 20/40/60/80%->30/60/90/120%
120% ?
Avatar de l’utilisateur
Artatak
Craft Master
Craft Master
Messages : 4409
Inscription : 28 juil. 2004 19:22
Localisation : Montmartre
Contact :

Message par Artatak »

BigBenZen a écrit :
Artatak a écrit : * Improved Enfeeble
Damage reduction: 20/40/60/80%->30/60/90/120%
120% ?
Why not, c'est calculé sur les base dmg donc sans les +dmg ajoutés.
Image
Avatar de l’utilisateur
Artatak
Craft Master
Craft Master
Messages : 4409
Inscription : 28 juil. 2004 19:22
Localisation : Montmartre
Contact :

Message par Artatak »

Olol ! Intéressons nous au nouveau Guinsoo !!!
Il est plus cher (de 5175g à 5700g), mais surtout plus dur à farmer car en 3 morceaux et sans passer par 6 cyclones zimba.
Pour rappel, Ultimate Orb 2100, Void Stone 900, Mystic Staff 2700, pas de recette.

Mais il est surtout méga buffé ! En effet, et ça ça apparait pas au premier coup d'œil, le HEX a été méga buffé ! Surtout la range ! Regardez donc ce qu'apporte le nouveau Guinsoo sur l'ancien :

+10 Int
+10 Agil (10% AS, 1.4 armor or so)
+10 Str (+190 health)
+50% mana regen
+0.5s duration hex (3->3.5)
+3s cooldown reduction on hex (23->20)
+400 range on hex (now 600->1000)
-25 damage (-35, but you gain +10 from stats)
Prix : +525 gold.

Range du hex de 1000 !!! Omg ?

Du point de vue de la mana :
Ancien Guinsoo : 325 mana/+2.5 mana/sec and +150% mana regen.
Nouveau Guinsoo : 455 mana/+4.2 mana/sec and +200% mana regen.

Les points de mp/sec découlent du bonus d'int.
Image
MaTzOu
Floodeur
Floodeur
Messages : 1413
Inscription : 29 mai 2007 12:15
Localisation : 0_0

Message par MaTzOu »

:1cheesy: Vaut mieux faire midas midas midas midas midaaaaaaaas gloire et beauté
Image
Avatar de l’utilisateur
stark
CybeR MasteR
CybeR MasteR
Messages : 1228
Inscription : 25 oct. 2005 0:10
Localisation : dtc lol lol

Message par stark »

Enfin dtc lol lol les cyclones bien pratique en early :/

Mais effectivement avec 1000 de range on pourra s'en servir pour punir les adversaires un peu trop audacieux ou trainard (facon blink/stun d'un sk par exemple mais en moins dangereux :p)
Image
Avatar de l’utilisateur
Vapula
CyBeR AdMiN
CyBeR AdMiN
Messages : 5362
Inscription : 20 nov. 2003 22:06
Localisation : Clémery (54610)
Contact :

Message par Vapula »

6.51
6.51 Changelog
===============
* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip
* Increased cast range of Kelen's Dagger
* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Searing Arrows' tooltip
* Changed Hyperstone purchase hotkey to fix a conflict
* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip
* Undid some of Morphling's base damage buff from last version
* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Smokescreen interrupts teleportation once again
* Color coded Invoker's spell descriptions (203050)
* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
* Fixed Vladmir's Offering sell cost
* Increased Counter Helix chance by 2%
* Minor bonus armor in True Form
* Improved the effect timing on Split Earth (187877)
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
* Improved Shuriken Toss cast range
* Added new Backtrack icon (183079)
* Changed Battlefury recipe slightly
* Lowered Poof casting time from 2 to 1.5 seconds
* Lowered Elder Dragon Form's manacost and cooldown a little
* Added neutrals field to -cs
* Changed Phantom Edge's secondary ability from evasion to magic resistance
* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Added new icon for Melting Strike
* Reduced some lag with Invoker
* Fixed level 1 March of the Machines doing slightly less damage than intended
* Removed stock cooldown on Ironwood Branch
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
* -swap is now allowed in -sd
* Fixed some minor neutrals' vision and pathing glitches
* Lowered level 1 and 2 cast range on Replicate
* Lowered Phantom Assassin's cast animation time
* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Refined how some kill related messages and sounds are shown
* Increased mana regeneration on Perseverance by 25%
* Lowered Buriza recipe by 250 gold
* Changed Voodoo Restoration to heal over a smoother interval (same total regen)
* Lowered Manta Style's cooldown a bit
* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse
* Fixed some inconsistencies with tower visions (TheLoneWolf14)
* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
* Temporarily disabled -unstuck command







6.50b Changelog
===============
* Fixed a bunch of bugs reported


6.50 Changelog
==============

Hero Changes:
-------------
* Removed manacost on Mana Shield activation
* Changed Leap's cooldown to scale with levels
* Improved Juggernaut's movement speed
* Implemented a better silencing mechanism in the Black Hole area to prevent spell execution regardless of cast animation time
* Lowered Drow Ranger's Agility gain per level
* Changed Drow Ranger's Marksmanship ultimate
* Increased Morphling's base damage
* Macropyre's cooldown no longer increases per level
* Added an extra bounce to Chain Frost
* Reduced Sprint's damage amplification
* Increased Maledict's area of effect by 15
* Changed Spectre's Dispersion
* Redesigned Visage
* Improved casting range on Acid Spray
* Changed how Song of the Siren levels up
* Reduced cooldown on high level Shapeshift
* Improved armor on Enigma's Eidolons
* Reduced Expulsion's cooldown and manacost
* Improved Keeper of the Light's attack animation
* Improved Scattershot's damage range from 10-35 to 20-35
* Improved Alchemist's base Intelligence and growth
* Slightly improved Psi Blades' spill width and range
* Improved Chemical Rage
* Increased Phantom Lancer's Strength gain
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
* Reduced Replicate's manacost and cooldown
* Improved Troll's base movement speed
* Decreased Rampage's movement speed bonus and cooldown
* Improved Spirit Bear's Demolish
* Increased Lightning Storm's cooldown by 2 seconds
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina's movement speed by 5
* Improved Sand Storm
* Reduced the slow on Epicenter
* Improved range on Drow Ranger's Trueshot Aura
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven's base armor
* Improved Enigma's movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
* Improved Auto Fire's area of effect and duration
* Reduced Queen of Pain's Blink range at early levels
* Improved Earthshaker's movement speed
* Zombies now give a bit less bounty
* Reduced Gravechill's cooldown a bit
* Increased Primal Roar's cooldown a little bit
* Eclipse's damage is based on Lucent Beam level and doesn't ministun
* Lucent Beam ministun duration increases per level (0.6 level 4 up from a constant 0.01)
* Lowered Eclipse's manacost and gave it constant cooldown progression
* Increased Lucent Beam's casting range and lowered manacost slightly
* Improved cast range on Expulsion and Fire Storm
* Improved Ravage a little (it became slightly less effective with the Impale recodes)
* Reverse Polarity's cooldown is now the same on all levels
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
* Removed true sight from Spin Web
* Added some extra movement bonus on higher level Spin Web
* Improved Keeper of the Light's movement speed
* Improved Storm Spirit's base armor
* Lowered Mirror Image's cooldown slightly
* Improved slow on Drunken Haze
* Improved movement bonus on Witchcraft
* Lowered Searing Arrows' cooldown
* Improved Reaper's Scythe's leveling a bit
* Changed Purification's damage type to Pure
* Lowered Axe's starting Agility and increased his starting Strength
* Lowered Death Coil's cooldown
* Improved Undying's base armor
* Improved Meepo's base Strength
* Rebalanced Pit of Malice
* Increased AOE on Firestorm
* Reduced the search area for Omnislash
* Changed Bloodrage's stats a bit
* Lowered level 1 Mana Void's manacost
* Lowered Exorcism's damage return threshold and cooldown
* Restored Bone Fletcher's old Wind Walk speed bonus
* Lowered Geminate's attack cooldown
* Slightly improved how Medusa's Purge levels

Item Changes:
-------------
* Redesigned Eul's Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo's Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again
* Changed how Dagger of Escape works. It cannot be activated if you took damage in the last 3 seconds.
* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
* Reduced price on Ultimate Orb
* Added Ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance's damage from 7 to 10
* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva's Guard
* Improved Vanguard a little
* Changed Lothar's Edge's recipe and stats
* Reduced Vladmir's Offering recipe cost
* Reduced Linken's Sphere's cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals (Satyr Hellcaller and Dark Troll Warlord)
* Reduced Void Stone's cost by 25 gold
* Improved casting range per level of Dagon upgrade
* Improved Sange and Yasha
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
* Wards now require 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health's regeneration increased by 1

Neutral Related:
----------------
* Change some of the Scourge's top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees and pathing near the small Sentinel creep camp
* Increased neutral creep Centaur's aura by 5%
* Added an Alpha Wolf with a command aura in the wolves' creep camp
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and 1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg's Stomp to a Clap
* Improved Satyr Hellcaller's Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations

Bug Fixes:
-----------
* Recoded impale based effects completely, fixing various ramp bugs, stacking issues and a lot of rare problems. (Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar's Burning Spears that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken's Sphere's usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin's odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest's pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form's duration
* Fixed Armlet of Mordiggian's recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave

Others:
-------
* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes like ap/xl/rd/sd to be the same (all the same as xl) and for randoms to be like ar. Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals (same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah and other future applications (thanks PandaMine)
* Changed how the secondary shops work. You can now see their location and click them while in fog.
* Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Couriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made "Helm of Iron Will" item name consistent between recipes and core, using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day. This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to Fountains
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff, just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna's orb warning message (113338)

A lot of work has been done on developing a system for seamlessly translating DotA to other languages. Thanks to Danat for his help and support on it and to the new translators that have signed up. Once the initial language translation is complete, I will make a post to recruit people that wish to translate into other languages.

Thanks to the following beta testers for their help:
2MT, 4nTr4xX, Aoen, Akuryou, ArcheKleine, AtroCty, Beary, BeastPete, Blaow, Burning-Legions, Calf85, Capnrawr, Cascaderro, chiwhisox, Clogon, Cornerstone, Damican, DarkCloud, DarkMist, DBX_5TM, Dimitrii, Disrup3, EastyMoryan, esby, Eldorquo, EnderX, Evil-Zergling, Exetasi, Exy, Fellower_of_Odin, Firewyrm, frlolg, FzeroXx, gorzerk, Grunthor, Guvoverthere07, HunterX2, IEatDeadPeoples, Infrisios, Jmesch04, Ki-HunterKiller, kugelkind, landonmullet, Loki57, LulaLula, Mago-Merlino, Malakal, McGrady, Minotaar, Moimucus, Nova, PharadoX, phssy_galore, ptdprac, PudgeIsAPirate, Quicksilva, Redial2, Rifleman00, Rigor_Mortis, Ro-Coco, Rubadub, Severas, sketch-e, Sledgehmr, Slopy, spielkind, sSerenity, StokesII, Tarano, Terrorblaze, Thermald, The_Intimidator, TimeToParty, tinfoiltank, Tinker, Tomahawk_Chop, Trozz_, Truxton, Tuwl, u-nL-ike, unHOLYdoNUTS, vigi-, Volcove, whifrA, Wretch, the_white_mage, Y0UR, Zagruss, Zarent, Zethal
Vive moi !!!
Avatar de l’utilisateur
Artatak
Craft Master
Craft Master
Messages : 4409
Inscription : 28 juil. 2004 19:22
Localisation : Montmartre
Contact :

Message par Artatak »

Détails du changelog.


À noter :

• BUFF/nerf de sange et yasha : chaque composant donne 7% et pas 6%. À noter que la chance de proc maim qui passe de 16% à 14% est une grosse feinte ; du fait de warcraft ces deux valeurs sont arrondies à 15%. Donc on a TOUJOURS 15% de maim, par contre on a bien -2% ms et ias.

• Ultime big buff de Phantom Lancer : 10/15/20% de résistance magique qui transfère aux illusions ! Ca remplace l'évasion et c'est beaucoup mieux (vu que quand tu fais butter tu prend de toute façon 30% évasion). Ajoutons à ça le buff de Manta Style, cooldown : 50->40sec.

• Nerf de la bottle : on a en 3 charges 405 HP/210MP contre avant 400/190 en 2 charges (5 de mana pour activer la bottle avant). Ce qui explique qu'on a de nouveau 3 charges après une rune sans que ce soit un big buff. Par contre le gros avantage c'est qu'une poule simple peut remplir la bottle en s'approchant de la fontaine (refill auto), donc bottle 600 gold + poule 225 reste un très bon début pour Nevermore et consorts solos mid.

• Buff de la Dagger of Engage : On peut blink jusqu'à 1200 de range, si on clique au delà c'est rabaissé à 1000 ! Beaucoup plus facile de faire des LOONGS blinks qu'avant donc, Sand King pourra se caler loin des radis pour charger ulti.


Code : Tout sélectionner

6.51 Changelog
===============
* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip

* Increased cast range of Kelen's Dagger
Cast Range increased from 1000 -> 1200.

* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
Currently bottle refills 135 health and 70 mana per usage. And it is no longer in secret shops (Its slot is filled with dagger). Since you no longer needs mana to refill it, the good point is that you can have a courier fetch it

* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Searing Arrows' tooltip

* Changed Hyperstone purchase hotkey to fix a conflict
Changed from H -> Y so as to not conflict with Helm of Ironwill in goblin shop.

* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip

* Undid some of Morphling's base damage buff from last version
Base Dmg reduced from 29 -> 18. Still a buff from the pre-6.5 value of 14. -thanks, Terresquall

* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Smokescreen interrupts teleportation once again
* Color coded Invoker's spell descriptions (203050)

* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
Sange: +16 Str, +7 dmg, 7% chance to Maim
Yasha: +16 Agi, +7% attack speed, +7% movement speed
Sange & Yasha: +16 Str, +16 Agi, +14 dmg, +14% AS, +14% MS, 14% chance to Maim

* Fixed Vladmir's Offering sell cost
Sell cost from 1537 -> 1037 -thanks Ner'Zhul.

* Increased Counter Helix chance by 2%

* Minor bonus armor in True Form
Gives +2/4/6 armor.

* Improved the effect timing on Split Earth (187877)
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)

* Improved Shuriken Toss cast range
Cast Range increased from 300 -> 650

* Added new Backtrack icon (183079)

* Changed Battlefury recipe slightly
Battlefury now requires Perseverance + Broadsword + Claymore.

* Lowered Poof casting time from 2 to 1.5 seconds

* Lowered Elder Dragon Form's manacost and cooldown a little
Costs 50 mana, 100 sec cooldown on all levels.

* Added neutrals field to -cs

* Changed Phantom Edge's secondary ability from evasion to magic resistance
Adds 10/15/20% magic resistance.

* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
Level 1: Single target 20% for 2 seconds. 40 Pure Damage(Half damage to heroes). 600 Cast Range. 35 Mana. 10 Seconds Cooldown.
Level 2: Single target 25% for 2.75 seconds. 80 Pure Damage(Half damage to heroes). 600 Cast Range. 30 Mana. 10 Seconds Cooldown.
Level 3: Single target 30% for 3.5 seconds. 120 Pure Damage(Half damage to heroes). 600 Cast Range. 30 Mana. 10 Seconds Cooldown.
Level 4: Single target 35% for 4.25 seconds. 160 Pure Damage(Half damage to heroes). 600 Cast Range. 25. 10 Seconds Cooldown.

* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Added new icon for Melting Strike
* Reduced some lag with Invoker

* Fixed level 1 March of the Machines doing slightly less damage than intended
Fixed from 12 -> 16 dmg as stated by tooltip at level 1.

* Removed stock cooldown on Ironwood Branch
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
* -swap is now allowed in -sd
* Fixed some minor neutrals' vision and pathing glitches

* Lowered level 1 and 2 cast range on Replicate
Replicate's Cast Range is now 700/1100/1500.

* Lowered Phantom Assassin's cast animation time
Cast Point/Backswing in seconds from 0.5/0.83 -> 0.3/0.5

* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Refined how some kill related messages and sounds are shown
* Increased mana regeneration on Perseverance by 25%
* Lowered Buriza recipe by 250 gold

* Changed Voodoo Restoration to heal over a smoother interval (same total regen)
Changed from 6/12/24/30 every second -> 1.5/3/6/7.5 every 0.25 seconds -thanks, ProtomanX

* Lowered Manta Style's cooldown a bit
Cooldown from 50 -> 40 secs.

* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse

* Fixed some inconsistencies with tower visions (TheLoneWolf14)
Changed Scourge Towers vision during the day/night from 1600/800 to 1900/800, same as Sentinel.

* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
Duration of wolf summons increased from 45 -> 55 seconds.

* Temporarily disabled -unstuck command
Image
Avatar de l’utilisateur
Vapula
CyBeR AdMiN
CyBeR AdMiN
Messages : 5362
Inscription : 20 nov. 2003 22:06
Localisation : Clémery (54610)
Contact :

Message par Vapula »

Petite question, quel est l'utilité de la dague avec le SK maintenant ?
Vive moi !!!
Avatar de l’utilisateur
Artatak
Craft Master
Craft Master
Messages : 4409
Inscription : 28 juil. 2004 19:22
Localisation : Montmartre
Contact :

Message par Artatak »

La même qu'avant… La range étant de 1200 tu peux te planquer LOIN pour ulti.
En plus le SK peut encore sans servir pour se barrer après sand storm. Invis => dagger.
Il faut juste faire gaffe à l'endroit où tu charges épi, pas au milieu des creeps sinon ta dagger se coupe :/
Image
Répondre